Difference between revisions of "Key of Passage"
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== '''The Oar''' == | == '''The Oar''' == | ||
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=== ⚫⚫ Tempest Clear === | === ⚫⚫ Tempest Clear === | ||
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'''Duration''': One scene, or instant | '''Duration''': One scene, or instant | ||
− | By spending a plasm you can walk across the tempest for the scene to a safe location on a byway. This can drop the difficulty of a travel action by 5. The geist can also activate this in a moment of danger to instantly fall into the deadlands. | + | By spending a plasm you can walk across the tempest for the scene to a safe location on a byway. This can drop the difficulty of a travel action by 5. The geist can also activate this in a moment of danger to instantly fall into the deadlands used this way this is an escape power and function as such. |
− | '''Combo''' For each crewmate | + | '''Combo''' For each crewmate who spend a plasms for you can bring another person through a byway, you cannot bring creatures taking extra actions. |
=== ⚫⚫⚫ Phantom Wings=== | === ⚫⚫⚫ Phantom Wings=== |
Latest revision as of 12:56, 10 June 2023
Passive: Possessing the Key of Passage lets you exchange Plasm for Willpower a number of times per night equal to Synergy
Contents
⚫ Coins of Emotion
Challenge: None Cost: Coin worth at least 50$ Duration: Instant
Synergy times per night a geist can convert a coin worth at least 50$ into a unit of pathos or plasm. These coins can be given to wraiths or sin-eaters.
The Drachma
⚫⚫ Plasm-Forging
Challenge: None Cost: one plasm, 5000$ Duration: Instant
The sin-eater can spend a plasm and 5,000$ to instantly create any Memento though it lasts only for the scene before crumbling to dust. A Geist can only do this once a night.
⚫⚫⚫ Two-Sided Coin
Challenge: None Cost: None Duration: Instant
Pick a memento in your possession you can use both it’s light and dark effect(This does not double the bonus from keys). You can change the memento affected by this power with an action.
The Oar
⚫⚫ Tempest Clear
Challenge: None Cost: One Plasm Duration: One scene, or instant
By spending a plasm you can walk across the tempest for the scene to a safe location on a byway. This can drop the difficulty of a travel action by 5. The geist can also activate this in a moment of danger to instantly fall into the deadlands used this way this is an escape power and function as such.
Combo For each crewmate who spend a plasms for you can bring another person through a byway, you cannot bring creatures taking extra actions.
⚫⚫⚫ Phantom Wings
Challenge: None Cost: One Plasm Duration: Scene
Your fusion with your geist has increased slightly allowing you to access some of its Argos. You sprout 2 black wings that grant you flight with no additional steps and once per round you may call an additional defense or athletics retest. You may activate this power at the top of the round for a plasm.