Difference between revisions of "Winter's Bite"
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The thaumaturge extends out a field of cold around themselves that kills life around them. Anyone within 10 steps of the caster takes two lethal and loses one blood each round for the scene.. This blood is not actually spent but instead frozen in the vampire's system so that it is unusable, at the end of the scene they get this blood back. As a final benefit, the damage of frozen arsenal and Deathcicle Barrage are increased by one. Pipes around the caster burst as the water around them freezes. | The thaumaturge extends out a field of cold around themselves that kills life around them. Anyone within 10 steps of the caster takes two lethal and loses one blood each round for the scene.. This blood is not actually spent but instead frozen in the vampire's system so that it is unusable, at the end of the scene they get this blood back. As a final benefit, the damage of frozen arsenal and Deathcicle Barrage are increased by one. Pipes around the caster burst as the water around them freezes. | ||
− | Cold Embrace OOOOO | + | ==== Cold Embrace OOOOO ==== |
+ | |||
* Casting Style: Thaum/ Animist | * Casting Style: Thaum/ Animist | ||
* Challenge: Mentals (occult) Physicals (Athletics) | * Challenge: Mentals (occult) Physicals (Athletics) |
Latest revision as of 11:28, 9 June 2023
Contents
Winter’s Bite:
Winter’s Bite is an extremely old thaumaturgy developed by a Tzimisce and Gangrel from Oymyakon Russia. It was developed in the lands under Baba Yaga’s control and has only recently started to dribble out from behind the iron curtain. It is both a Koldonic path and something that can be used by Animists. It channels the chilling biting cold of winter into vicious attacks.
When used by Kolduns, the secondary skill is Survival.
Chilled Night O
- Challenge: None
- Cost: One Blood
- Duration: Action
Lowers the temperature in a small area. Allows the user to extinguish fires and chill items. If used on a person, they lose one step. This does not stack with other things that reduce steps. (Note if you are looking for Extinguish from the old Lure of Flames< this is it.)
Frozen Arsenal OO
- Challenge: None
- Cost: One Blood
- Duration: Scene
The Kindred slices his hand and freezes the blood and air moisture into a wicked blade. The weapon deals 3 Lethal, Provides three traits and can be swung with occult or melee. It is potence rated
Cold- Hearted OOO
- Challenge: None
- Cost: One Blood
- Duration:Scene
The caster touches a target's chest. From then on the difficulty of all frenzy checks are lowered by one, he loses ties on humanity checks.
Death-cicle Barrage OOOO
- Challenge: None
- Cost: One Blood, Willpower
- Duration: action
The Thaumaturge creates and throws a number of sharpened icicles. As a part of casting the user may make a Physical + Athletics test to throw the barrage of icy projectiles. This attack does three lethal and also freezes one of the opponent's blood for the scene. This blood is not expended but instead frozen in the kindreds system and unusable.
Creeping Ice OOOOO
- Casting Style: Koldonic
- Challenge: None
- Cost: One Blood
- Duration: Scene
The thaumaturge extends out a field of cold around themselves that kills life around them. Anyone within 10 steps of the caster takes two lethal and loses one blood each round for the scene.. This blood is not actually spent but instead frozen in the vampire's system so that it is unusable, at the end of the scene they get this blood back. As a final benefit, the damage of frozen arsenal and Deathcicle Barrage are increased by one. Pipes around the caster burst as the water around them freezes.
Cold Embrace OOOOO
- Casting Style: Thaum/ Animist
- Challenge: Mentals (occult) Physicals (Athletics)
- Cost: 1 blood, 1 Will
- Duration: Instant
The caster freezes the target's legs solid. They cannot use any escape power, take a -3 trait penalty to all actions, and lose half their steps (round down.) The ice around their legs has 5 health levels and must be shattered to end the spell. The caster cannot dismiss it normally.