Difference between revisions of "Akashic Brotherhood"

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(Created page with "Back to Rotes ==Akashic Brotherhood Rotes== ==='''Do:'''=== Do is a collection of 8 Branches, ways of thinking and focusing on the world and oneself. Do must be learned...")
 
 
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Do effects are some of the only reflexively activated spells in Mage. The Akashic teach one to flow with the universe and so the use of Do becomes so natural that the Akashic need not even think about it.  
 
Do effects are some of the only reflexively activated spells in Mage. The Akashic teach one to flow with the universe and so the use of Do becomes so natural that the Akashic need not even think about it.  
 
   
 
   
===='''Empty Body:'''====
+
====Empty Body:====
 
'''Type:''' Passive
 
'''Type:''' Passive
 
'''Paradox:''' +1 if witnessed
 
'''Paradox:''' +1 if witnessed
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'''Long Cast:''' Wonder: This wonder effect can apply a second Fast tag to a weapon.
 
'''Long Cast:''' Wonder: This wonder effect can apply a second Fast tag to a weapon.
 
   
 
   
===Clasped Hand===
+
====Clasped Hand====
  
 
'''Type:''' Passive
 
'''Type:''' Passive
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*'''Long cast:''' N/A
 
*'''Long cast:''' N/A
  
===Inner Struggle===
+
====Inner Struggle====
  
'''Type:''' Basic
+
'''Type:''' Basic/Extra Action
 
'''Paradox:''' +3 if witnessed
 
'''Paradox:''' +3 if witnessed
 
'''Challenge''': Mentals(Arete) vs 10 traits
 
'''Challenge''': Mentals(Arete) vs 10 traits

Latest revision as of 09:38, 24 May 2023

Back to Rotes

Akashic Brotherhood Rotes

Do:

Do is a collection of 8 Branches, ways of thinking and focusing on the world and oneself. Do must be learned in order. Though there are eight Branches of though only 3 manifest in rotes.

Do effects are some of the only reflexively activated spells in Mage. The Akashic teach one to flow with the universe and so the use of Do becomes so natural that the Akashic need not even think about it.

Empty Body:

Type: Passive Paradox: +1 if witnessed Challenge: N/A Cost: N/A Duration: N/A

Short cast: (Passive)Unlocks the Ability: DO, which can be used in place of Brawl, Dodge, Athletics, or Melee. It can be bid in conjunction with the other skill.

Long Cast: Wonder: This wonder effect can apply a second Fast tag to a weapon.

Clasped Hand

Type: Passive Paradox: +1 if witnessed Challenge: N/A Cost: 1Q, 1WP Duration: 1 scene

  • Short cast: Clasped Hand: Spend a Quint and a Will to refill DO at any time.
  • Long cast: N/A

Inner Struggle

Type: Basic/Extra Action Paradox: +3 if witnessed Challenge: Mentals(Arete) vs 10 traits Cost: 1Q Duration: 1 Round

  • Short cast: Strike MIND times with one strike. The Id, the Ego and SuperEgo all form and strike as one. These three strikes can be any type of physical attack(brawl, melee, DO), but not other rotes. (Extra action) The spell is activated during the first action, but all the attacks are made one after another during the celerity tier.
  • Long cast: N/A