Difference between revisions of "Key of Pyre Flame"
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[[Haunts]] | [[Haunts]] | ||
− | '''Passive:''' Possessing the Key of | + | '''Passive:''' Possessing the Key of Pyre Flame allows you to use the Social discipline retest a number of times per night equal to Synergy+2. |
=== ⚫ Anger Of The Damned=== | === ⚫ Anger Of The Damned=== | ||
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'''Challenge''': None | '''Challenge''': None | ||
'''Cost''': One Plasm, | '''Cost''': One Plasm, | ||
− | '''Duration''': scene | + | '''Duration''': scene (reflexive) |
Spend a plasm to enter a semi-controlled frenzy. Pick a creature you can only target them with challenges for the scene but against them you get +1 traits on all social and physical challenges. | Spend a plasm to enter a semi-controlled frenzy. Pick a creature you can only target them with challenges for the scene but against them you get +1 traits on all social and physical challenges. | ||
'''Combo:''' Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants. | '''Combo:''' Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants. | ||
+ | |||
== '''Rage''' == | == '''Rage''' == | ||
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'''Duration''': Instant | '''Duration''': Instant | ||
− | Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag. | + | The geist channels barrowflame into the world of the living momentarily to shatter bonds with the fire of death. Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag. |
=== ⚫⚫⚫ Burn the World Away=== | === ⚫⚫⚫ Burn the World Away=== | ||
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'''Duration''': Scene | '''Duration''': Scene | ||
− | Spend a plasm to light the scene on fire with your pathos, you and your krewe are immune to the inferno. Other creatures in the scene cannot heal damage and take a -1 trait penalty. The difficulty of any frenzy test from this power is equal to the Geist’s synergy ( minimum 2) | + | Spend a plasm to light the scene on fire with your pathos, you and your krewe are immune to the inferno. Other creatures in the scene cannot heal damage and take a -1 trait penalty. The difficulty of any frenzy test from this power is equal to the Geist’s synergy( minimum 2) |
'''Combo:''' Other krewe members can increase the trait penalty when the power activates to a max of -3. | '''Combo:''' Other krewe members can increase the trait penalty when the power activates to a max of -3. |
Latest revision as of 23:32, 17 April 2023
Passive: Possessing the Key of Pyre Flame allows you to use the Social discipline retest a number of times per night equal to Synergy+2.
Contents
⚫ Anger Of The Damned
Challenge: None Cost: One Plasm, Duration: scene (reflexive)
Spend a plasm to enter a semi-controlled frenzy. Pick a creature you can only target them with challenges for the scene but against them you get +1 traits on all social and physical challenges.
Combo: Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants.
Rage
⚫⚫ Letting Go Of Anger
Challenge: Mentals/Physicals(Firearms) Vs Physicals(Defense) Cost: One Plasm Duration: Instant
The Geist focuses their indignation into the tip of their finger and points it at whatever they want annihilated. This firearm’s attack deals damage equal to the Sin eater’s Synergy. Alternatively the Sin eater can channel the shot through a firearm. This increases the damage and traits of the firearm by 2 each for the purpose of a single attack. Either activation costs one Plasm.
⚫⚫⚫ Once Fooled
Challenge: None Cost: None Duration: Scene
The target of your rage cannot target you with mental/social challenges
Burned
⚫⚫ Stop the World and Melt With Me
Challenge: Physicals(Brawl) Vs Physicals(Defense) Cost: One Plasm Duration: Instant
The geist channels barrowflame into the world of the living momentarily to shatter bonds with the fire of death. Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag.
⚫⚫⚫ Burn the World Away
Challenge: N/A Cost: One Plasm Duration: Scene
Spend a plasm to light the scene on fire with your pathos, you and your krewe are immune to the inferno. Other creatures in the scene cannot heal damage and take a -1 trait penalty. The difficulty of any frenzy test from this power is equal to the Geist’s synergy( minimum 2)
Combo: Other krewe members can increase the trait penalty when the power activates to a max of -3.