Difference between revisions of "Path of Mars"
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'''Duration''': Scene | '''Duration''': Scene | ||
− | The Vampire lets forth a primal scream. The vampire gains a phantom willpower | + | The Vampire lets forth a primal scream. The vampire gains a phantom willpower and a temporary +1 to his courage for the scene. This requires you to scream. If this is used through the level 5 anointing, The recipient must do the screaming. |
=== ⚫⚫ Strike True === | === ⚫⚫ Strike True === | ||
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'''Duration''': Scene | '''Duration''': Scene | ||
− | Caster gains 3 physical traits above their generational max, lasts one hour/scene. At the end of power the kindred suffers a -2 penalty to his | + | Caster gains 3 physical traits above their generational max, lasts one hour/scene. At the end of power the kindred suffers a -2 penalty to his conscience and Self-control for 15 minutes. |
=== ⚫⚫⚫⚫⚫ Comrades at Arms === | === ⚫⚫⚫⚫⚫ Comrades at Arms === |
Latest revision as of 19:26, 9 March 2023
The Path of Mars, or as the Setite Warriors who supposedly developed the path before it was taken by other Thaumaturges, the Valor of Sutekh, is the ultimate sorcery path for physical combat.
Contents
Powers (Mental - Occult)
⚫ War Cry
Challenge: N/A Cost: One Blood Duration: Scene
The Vampire lets forth a primal scream. The vampire gains a phantom willpower and a temporary +1 to his courage for the scene. This requires you to scream. If this is used through the level 5 anointing, The recipient must do the screaming.
⚫⚫ Strike True
Challenge:N/A Cost: One Blood Duration: Scene, or until expended
Thaumaturge's next physical attack will hit. The recipient of the strike may not engage in any retest except overbid.
⚫⚫⚫ Wind Dance
Challenge:N/A Cost: One Blood Duration: Scene, or until expended
Activation of this power will cause the next attack to miss the caster. As this is a more advanced power, Strike True will not negate it unless the wielder of Strike True has more knowledge in Path of Mars than the one who cast Wind Dance.
⚫⚫⚫⚫ Heart's Fury
Challenge: N/A Cost: One Blood Duration: Scene
Caster gains 3 physical traits above their generational max, lasts one hour/scene. At the end of power the kindred suffers a -2 penalty to his conscience and Self-control for 15 minutes.
⚫⚫⚫⚫⚫ Comrades at Arms
Challenge: N/A Cost: One will + One Blood per recipient. Duration: One scene, or until expended
Spend a willpower and an additional blood per recipient, with this blood you anoint someone on the head and they are under the effects of any one of the level 1 to 4 Path of Mars powers for the scene. Caster must pay for the cost of the powers in question.