Difference between revisions of "Physical Merits"

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=== Eat Food ===
 
=== Eat Food ===
  
Perhaps you developed this capacity after your Embrace, or maybe you never lost the ability to eat food. Whatever the case, your atrophied organs can still stomach solids. You do digest such food, however, you gain no sustenance from it. Having this Merit can be invaluable in maintaining the Masquerade.
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Perhaps you developed this capacity after your Embrace, or maybe you never lost the ability to eat food. Whatever the case, your atrophied organs can still stomach solids. You can gain the benefit from Drugs and Alcohol without needing to drink the blood of someone under the influence.
  
 
=== Blush of Health ===
 
=== Blush of Health ===

Revision as of 12:13, 18 January 2023

Flaws

Vulnerability to Silver

To you, silver is as painful and as deadly as the rays of the sun. You suffer aggravated wounds from any silver weapons (bullets, knives, etc) and the mere touch of silver objects pains you. You gain 1 extra freebie point

One Trait Merits

Disfigured/ Deformity

Costumed

A hideous disfigurement afflicts you, twisting your countenance in a memorable fashion. you suffer a two-Trait penalty on all Social Challenges except intimidation. On intimidation checks, you gain 1 extra trait and can go above your generational maximum by one.

Infectious Bite

Due to enzymes, a disease or just some unknown mystical factor, you cannot heal your bite simply by licking the wound. In fact, mortals can be infected with a serious disease if you feed on them - if you fail a Simple Test after leaving a mortal alive but bitten, the mortal contracts a serious disease. kindred you bite become carriers of this disease until they heal the wound. As a benefit, anytime you bite a person they continue to take a bashing each round for the duration of the combat. non stackable

Addiction

Some chemical or biological substance hooked you, and now you crave it in the blood. You try to feed from people whose blood will satiate your cravings. This substance generally has negative effects on you. You can only draw nourishment from blood with your “fix” in it; you vomit up any other blood. The character is two traits up whenever dealing with drugs of any kind. Finding them, using them, making them, etc..

Bruiser

The icy stare, the cobra eyes - you’ve got the stone cold thug look down, and it works. You are one Trait up when comparing ties on any attempts to intimidate someone.

Lame

You can only take two steps per action base instead of three. Any time the character is affected by a power that slows their speed, they may spend a willpower to ignore it

Dulled Bite

Your fangs never fully developed, or they never came in at all. When feeding, you need to find some other way of making the blood flow. Your bite does lethal instead of ag. This however also causes the vampire to be better at dealing with humans. They are two traits up on socials in challenges against mortals

Friendly Face

Don’t I know you from somewhere?You have an open, honest look about you that always seems to remind everyone of an old friend they haven’t seen in years. You are one Trait up on all attempts to persuade, seduce or beguile a person whom you have not met more than 1 hour ago.

Acute Sense

You have a particularly sharp sense (specify which one). In all tests with that sense, you are One Trait up on challenge-resolution for hearing or sight. You are two traits up on any other sense purchased. You may have multiple Acute Senses, but you may only take this Merit once for each sense. Any overwhelming sensory information that occurs while this power is active (i.e. bright flashes with heightened sight, loud noises with heightened hearing, angry skunk with heightened smell) cause the user to be Stunned for a full round unless they spend a Willpower. This effect can be mitigated by the appropriate equipment, sunglasses, earmuffs, nose plugs etc., however in the event that you are using this equipment you also do not get the benefit of the merit.

Catlike Balance

You almost never slip, stumble, fall or even get dizzy. Your sense of balance is so well-developed that you can walk with ease even on a narrow ledge or wire. You are two Traits up on resolution of challenges to avoid being knocked prone and take one less level of damage from falling.


Eat Food

Perhaps you developed this capacity after your Embrace, or maybe you never lost the ability to eat food. Whatever the case, your atrophied organs can still stomach solids. You can gain the benefit from Drugs and Alcohol without needing to drink the blood of someone under the influence.

Blush of Health

Unlike other vampires who become pallid and gaunt, you retain a flush of life to your skin. Your appearance is still healthy, and you only feel slightly cool. This Merit is a great boon in blending in with mortals.

Two Trait Merits

Enchanting Voice

Your voice is naturally resonant and commanding. All uses of your voice grant you two Bonus Social Traits on leadership and expression challenges; you can seduce, and cajole with just a few well, chosen words.

Puissant Healing

Your blood is not very efficient in healing your wounds, or maybe you just never really learned to direct your vitae for regeneration. Repairing one level of damage costs you three Blood Traits but it restores both Lethal and Aggravated at the same rate

Permanent Fangs

Costumed,

Your fangs do not retract, making the preservation of the Masquerade difficult at best. Down 2 social traits on dealing with all non-kindred. All bite attack from the character deal 1 extra lethal damage.

Blind

Costumed

The world of sight is lost to you. You fail any challenge requiring sight automatically, reading, using a computer, almost all uses of the investigate skill. You cannot be affected by Dominate and other gaze effects because you cannot see the opponent’s gaze, other powers that require locking eyes also fail. Interestingly, you can still use the Auspex Discipline power of Aura Perception, though you perceive the aura through other senses (smell, sound, etc.) You gain the Blind fighting Merit for free. The vampire can still defend themselves thanks to the blind fighting which they have because any vampire who can not defend themselves .. dies

Ambidextrous

You have a high degree of coordination, and you can use both of your hands equally well. Normally, a character can only call one trait from their off-hand weapon. this merit allows the character to call 2 of the traits of their off hand weapon, assuming their off hand weapon has 2 traits.


Three Trait Merits

Blind Fighting

Blindness has three penalties associated with it. -1 trait, Blindness retest, -1 trait.

Blind Fighting negates one of these penalties.

Early Riser

No one can explain it, but you seem to have the ability to exist on less rest than other Kindred do, tending to rise at least one hour before everyone else. You always seem to be the first to rise and the last to go to bed, even if you’ve been out until dawn. While other Kindred may still be groggy, you’re awake and aware. You may awaken early, or remain awake late, with no need to expend Willpower during the first or last hour of light to stay awake.

Efficient Digestion

You manage to draw extra nourishment out of blood while feeding. You gain three Blood Traits for every two that you drain from a mortal (rounding fractions down). This efficiency applies only to mortal blood, and you cannot take more than your normal Blood Trait maximum.


Huge Size

Costumed, Shape

Nearly seven feet tall and hundreds of pounds in weight, you tower over most adversaries (and allies). You have one extra Bruised Health Level. The cut off for huge size is 6'3" 275 lbs.

Deaf

You are completely deaf. You must use sign language or some other form of communication. You cannot hear Dominate commands, and so you are usually immune to them (unless they are implanted telepathically or otherwise without voice), but you suffer a three-Trait penalty on tests of perception and alertness. You cannot have Acute Sense: Hearing, and you are surprised automatically by anyone who approaches you from outside your line of sight. You are immune to the powers of Melpomene and any other power that requires speech. (Majesty not included) You are up 2 traits on all sight and smell-based mental challenges.