Difference between revisions of "Outrage"
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'''Duration:''' One Scene | '''Duration:''' One Scene | ||
− | By spending 2 pathos red screaming wings shoot out from the wraiths back. They fly with no extra steps and no trait penalty and they gain an extra melee | + | By spending 2 pathos red screaming wings shoot out from the wraiths back. They fly with no extra steps and no trait penalty and they gain an extra melee and brawl retest for the scene and may always call 1. This power may be activated at the top of the round during ability refresh. |
Revision as of 21:16, 20 December 2022
Back to Arcanoi
Outrage channels a wraith's inner rage into power. The signature discipline of the spooks guild leaves its mark on practitioners as red light crackling at their fingertips
Contents
Outrage
⚫ Ghostly Step
Challenge: None Cost: None Duration: Permenant
Wraiths with this power can step on the air when not in combat.
⚫⚫ Stonehand punch
Challenge: None Cost: 1 Pathos Duration: One attack
A wraith can activate this power and spend a pathos to deal one additional damage with an attack.
⚫⚫⚫ Death's Speedy Feet
Challenge: None Cost: 1 pathos Duration: 1 round
Wraiths with this power gain steps equal to the wraith’s rating in outrage. Additionally they can spend 1 pathos to have their first turn on a celerity tick equal to their outrage rating and take an extra action during extra actions that round.
⚫⚫⚫⚫ Adamant Strike
Challenge: Physicals(Brawl) Vs diff(object's size) or Physicals(Defense) Cost: One pathos Duration: One Action
Wraith spends a pathos to imbue his hands with the power of oblivion to destroy any item up to a bank vault in size. Upon a successful test, Phys(brawl) vs Phys(defense) if the target is holding the item, the item is destroyed. This shatters any item without the durable tag.
⚫⚫⚫⚫⚫ Wings of Rage
Challenge: None Cost: Two pathos Duration: One Scene
By spending 2 pathos red screaming wings shoot out from the wraiths back. They fly with no extra steps and no trait penalty and they gain an extra melee and brawl retest for the scene and may always call 1. This power may be activated at the top of the round during ability refresh.