Difference between revisions of "Coactive Variations"
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Level 1: The deviant is aware when she is targeted or affected by a power with level lower than level*2. | Level 1: The deviant is aware when she is targeted or affected by a power with level lower than level*2. | ||
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Level 2: Dispel, the deviant may spend a WP and make a mentals(occult) vs mentals(occult) of the caster challenge to unravel a supernatural standing effect. | Level 2: Dispel, the deviant may spend a WP and make a mentals(occult) vs mentals(occult) of the caster challenge to unravel a supernatural standing effect. | ||
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Level 3: Aura of dispelling, all supernatural bluebook actions against the deviant fail, curses just don’t stick. | Level 3: Aura of dispelling, all supernatural bluebook actions against the deviant fail, curses just don’t stick. | ||
Latest revision as of 00:04, 3 May 2022
Contents
Coactive Variations
Back to Deviants
Blessing(Max level 3)
Type: Coactive
Keywords: Passive
Retest: N/A
Charges: N/A
Slots: 1 slot (2 at level 3)
Effect: Reality manipulation
- Level 1: The deviant gets 1 lucky retest per month.
- Level 2: the deviant may once per scene make a slight scene alteration “That guard’s looking the other way”.
- Level 3: The deviant can spend a permanent WP to leave a scene in the first round of combat if they’d rather not be there. They did something else that day, they can't be chased but they also can't re-enter the scene.
Fate’s agent(max level 3)
Type: Coactive
Keywords: Active
Retest: Mentals(occult) vs mentals(occult)
Charges: N/A
Slots: 1 slot (2 at level 3)
Effect: Level 1: The deviant is aware when she is targeted or affected by a power with level lower than level*2.
Level 2: Dispel, the deviant may spend a WP and make a mentals(occult) vs mentals(occult) of the caster challenge to unravel a supernatural standing effect.
Level 3: Aura of dispelling, all supernatural bluebook actions against the deviant fail, curses just don’t stick.
Precognition(max level 3)
Type: Coactive
Keywords: Passive
Retest: N/A
Charges: Charges equal to rating
Slots: 2 slots
Effect: At the end of a challenge the deviant can spend a charge to cause the challenge to be run again a number of times equal to rating, they can always choose to stop rather than run again once the power is activated.