Difference between revisions of "Key of Chance"
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+ | '''Passive:''': Possessing the Key of Chance adds half your synergy in additional permanent Willpower(round up) | ||
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=== ⚫ Finger on The Scale=== | === ⚫ Finger on The Scale=== | ||
Latest revision as of 17:03, 22 March 2022
Passive:: Possessing the Key of Chance adds half your synergy in additional permanent Willpower(round up)
Contents
⚫ Finger on The Scale
Challenge: None Cost: 2 retests 1 plasm Duration: Instant
The Sin Eater can spend a Plasm to subtly affect the outcome of any event they can see. Whenever someone initiates a challenge in their field of vision they can spend 2 skill retests and a plasm to give the target an additional retest. Though this cannot take someone above 5 retests.
The Sinner
⚫⚫ Ticket to Ride
Challenge: Socials(leadership) vs socials(willpower) Cost: One Plasm Duration: Scene
The Sin Eater uses this power to exert supernatural charisma over the living. Socials(Leadership) v socials(Willpower). On a success the living being becomes totally fascinated with Geist and will follow them really anywhere they want to go unless it begins to look imminently dangerous. This power has many sinister implications as it works only because of humanity’s obsession with it’s own demise.
⚫⚫⚫ Dangerous Game
Challenge: Mentals(subterfuge) vs Mentals(subterfuge) Cost: One Plasm Duration: One Challenge
The Sin Eater challenges the target to a game of chance, flip of a coin, poker, High card, etc. The stakes once set become magically binding. Neither can give what they don't have but literally anything they do have, from items, to personality traits, to secrets to their very life all become fair game. Wraiths gather to watch the contest as if compelled. (You can actually play a game of chance for this, but otherwise its Mentals (Subterfuge) vs Mentals ( Subterfuge) No willpower retest. Targets killed by this power always leave wraiths.
The Saint
⚫⚫ Sudden Wake
Challenge: Self control vs the geist's Synergy Cost: One Plasm Duration: 5 Rounds
Let someone glimpse their own end. Only they know what they see but for those with wicked hearts the truth of their end is brutal knowledge. The target must make a self control test (Synergy dif) or be unable to take actions for 5 rounds. This power doesn't work on beings with non-human mindset.( Demons, Vampires on paths other than humanity.) Violence will snap the target out of the vision.
⚫⚫⚫ Church Bells
Challenge: None Cost: One Plasm Duration: Scene
The sound of bells ring out all over the field. Heaven or hell calls home the dead. Everything on the field that is undead must spend 2x the willpower for all effects that cost willpower. This includes the Sin-Eater, making this a bit of mutually assured destruction.