Difference between revisions of "One with the Storm"
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Revision as of 19:04, 17 January 2022
One with the Storm
Description:The Shadow Lords know what must be done to achieve victory. Their Gifts may not be pretty but it is what is needed to protect Gaia from the Wyrm. With Thunder and Shadow the teachings of Grandfather Thunder make the Shadow Lords deadly and efficient.
Taught by: Grandfather Thunder
Name: Storm wind Slash
Level: Basic
Cost: 1 Rage
Duration: Instant
Flavor: A deadly gale is harnessed by the Shadow Lords Blade, letting him strike from afar.
Effect: The garou may make melee attacks with any weapon at a distance of room. Lightning and wind leap from the blade.
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Name: Directing the Storm
Level: Advanced
Cost: 1 Gnosis
Duration: Instant
Challenge Mentals ( Intimidation) vs Mentals ( Willpower)
Flavor: The Shadow Lord Knows that anger is both a blessing and a curse. It makes their enemies strong but also sloppy.
Effect: The Garou may target anyone currently in frenzy and attempt to redirect them at another target. If the check is successful they may choose new prey for a target's frenzy or switch someone from a fear frenzy to a rage frenzy ( and vice versa). THe target cannot leave frenzy for one round unless they spend a permanent virtue.
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Name: Tricks of the Light
Level: Master
Cost: 1 Gnosis
Duration: Rank in Months.
Challenge: Mentals(Intimidation) vs Mentals(willpower)
Flavor: Curses a target to see the Shadow lord in every reflection and always out the corner of their eyes.
Effect: The Garou chooses a target they can see, after a successful check the target begins to see the Garou out of the corner of his eye. The constant pressure of being stalked stresses the target to the point they can no longer regain willpower from rest. In addition, the target must spend willpower on any round in which they wish to target the Shadow lord with any effect. The effect fades once they have spent 5 willpower in this way.