Difference between revisions of "Citizen of the World"
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+ | [[Spirit Gifts]] | ||
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The Wanderer | The Wanderer | ||
− | '''Description'''The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people. | + | '''Description''' The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people. |
'''Taught by''' Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road) | '''Taught by''' Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road) | ||
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'''Effect:''' Speak, Understand and Read any language. | '''Effect:''' Speak, Understand and Read any language. | ||
+ | |||
________ | ________ | ||
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'''Flavor:''' The Wanderer charm can may any stranger a friend. | '''Flavor:''' The Wanderer charm can may any stranger a friend. | ||
− | '''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks | + | '''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way. |
+ | |||
_______ | _______ | ||
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'''Flavor:''' No barrier made by man can block a Wanderers path. | '''Flavor:''' No barrier made by man can block a Wanderers path. | ||
− | '''Effect:''' You may walk through any door or wall. So long as it has he could | + | '''Effect:''' You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.) |
Latest revision as of 19:01, 17 January 2022
The Wanderer
Description The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people.
Taught by Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road)
Name: Speech of the World
Level: Basic
Cost: Permanent
Duration: Permanent
Flavor: The Ears of the Wanderer can understand any language, his tongue can speak it, and his eyes can read it.
Effect: Speak, Understand and Read any language.
________
Name: Global Citizen
Level: Advanced
Cost: 1 Gnosis
Duration: Instant
Flavor: The Wanderer charm can may any stranger a friend.
Effect: Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way.
_______
Name: False Comfort
Level: Master
Cost: 1 Gnosis
Duration: Instant
Flavor: No barrier made by man can block a Wanderers path.
Effect: You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.)