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	<id>https://www.edencallinglarp.com/index.php?action=history&amp;feed=atom&amp;title=Life</id>
	<title>Life - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.edencallinglarp.com/index.php?action=history&amp;feed=atom&amp;title=Life"/>
	<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Life&amp;action=history"/>
	<updated>2026-04-04T11:35:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Life&amp;diff=2460&amp;oldid=prev</id>
		<title>Eljones: /* Perfection of form */</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Life&amp;diff=2460&amp;oldid=prev"/>
		<updated>2023-05-23T23:59:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Perfection of form&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 23 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; For the scene you temporarily double(Max +3) your passive physical traits from the life sphere for the scene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; For the scene you temporarily double(Max +3) your passive physical traits from the life sphere for the scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; This spell&amp;#039;s short cast can be cast as an action to last for the night for life levels 1/2. If you are a master of life(3) this spell becomes permanent and you gain it&amp;#039;s benefits at all times with no need of quint expenditure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; This spell&amp;#039;s short cast can be cast as an action to last for the night for life levels 1/2. If you are a master of life(3) this spell becomes permanent and you gain it&amp;#039;s benefits at all times with no need of quint expenditure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key esf_eden:diff::1.12:old-2459:rev-2460 --&gt;
&lt;/table&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Life&amp;diff=2459&amp;oldid=prev</id>
		<title>Eljones: Created page with &quot;back to rotes  ==Life Rotes==  ===Healing Hands===  &#039;&#039;&#039;Type:&#039;&#039;&#039; Basic &#039;&#039;&#039;Paradox:&#039;&#039;&#039; +1 if witnessed &#039;&#039;&#039;Challenge&#039;&#039;&#039;: Socials(Arete) vs 10 traits &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1Q &#039;&#039;&#039;Duratio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Life&amp;diff=2459&amp;oldid=prev"/>
		<updated>2023-05-23T23:59:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;back to &lt;a href=&quot;/index.php/Rotes&quot; title=&quot;Rotes&quot;&gt;rotes&lt;/a&gt;  ==Life Rotes==  ===Healing Hands===  &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic &amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed &amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Socials(Arete) vs 10 traits &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q &amp;#039;&amp;#039;&amp;#039;Duratio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;back to [[rotes]]&lt;br /&gt;
&lt;br /&gt;
==Life Rotes==&lt;br /&gt;
&lt;br /&gt;
===Healing Hands===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Socials(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 action&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; The Mage restores a target up to their (Life) sphere in health levels. This does not work on the undead(wraiths, vampires, death spirits).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; The Mage regenerates their (Life) health levels each minute.&lt;br /&gt;
&lt;br /&gt;
===Treat Affliction===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Socials(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; The Mage can relieve the target from a number of trait penalty sources or derangements equal to their life sphere for the scene.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; The mage can allow a target to buy off a derangement or treat a serious ongoing disease.&lt;br /&gt;
&lt;br /&gt;
===Metamorphosis===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: phys(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; This spell is a single Transformation the mage can choose from the list based on their (life) score. Flying animals can fly at +0 steps, swimming animals can swim, ground animals have an unarmed attack that deals (life)A.&lt;br /&gt;
**1: Animal form: bird, wolf, or fish no trait bonus.&lt;br /&gt;
**2: Big animal Form: falcon, lion, shark, +2 physicals.&lt;br /&gt;
**3: BFAF: Griffin, elephant, whale, +4 physicals.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; You can cast this spell to create an animal retainer that functions like an animal ghoul.&lt;br /&gt;
&lt;br /&gt;
===Perfection of form===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Opposed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; N/A&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: phys(Arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; For the scene you temporarily double(Max +3) your passive physical traits from the life sphere for the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; This spell&amp;#039;s short cast can be cast as an action to last for the night for life levels 1/2. If you are a master of life(3) this spell becomes permanent and you gain it&amp;#039;s benefits at all times with no need of quint expenditure.&lt;br /&gt;
&lt;br /&gt;
===Mastery of Flesh===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Basic&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paradox:&amp;#039;&amp;#039;&amp;#039; +1 if witnessed&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Challenge&amp;#039;&amp;#039;&amp;#039;: Phys(arete) vs 10 traits&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: 1Q&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039;: 1 scene&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Short cast:&amp;#039;&amp;#039;&amp;#039; A Mage with this power may shape their flesh and bone. They gain the ability to use [[Vicissitude]] 1 and 2, spending 1Q/blood used.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Long cast:&amp;#039;&amp;#039;&amp;#039; 2nd skin, if you long cast this spell as an action you gain a second skin that has 7 health levels for the night. The skin acts like armor, and does not stack with other armor.&lt;/div&gt;</summary>
		<author><name>Eljones</name></author>
		
	</entry>
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