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	<title>Gangrel Runes - Revision history</title>
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	<updated>2026-04-04T10:27:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=1026&amp;oldid=prev</id>
		<title>Brirelan at 07:26, 15 July 2021</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=1026&amp;oldid=prev"/>
		<updated>2021-07-15T07:26:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:26, 15 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level x 3 in exp. 3 freebies per.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level x 3 in exp. 3 freebies per.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel runic magic is extremely rare even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;among &lt;/del&gt;the Gangrel. Most Gangrel have never heard of such a thing and if they have they certainly aren’t talking about it to those who aren’t of the blood. In recent nights Elder Gangrel have become “ slightly” more communicative about this style of magic with those of younger blood because they are afraid the art may be lost forever as more and more of the runemasters take their final rest  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel runic magic is extremely rare even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amongst &lt;/ins&gt;the Gangrel. Most Gangrel have never heard of such a thing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and if they have they certainly aren’t talking about it to those who aren’t of the blood. In recent nights&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Elder Gangrel have become “ slightly” more communicative about this style of magic with those of younger blood because they are afraid the art may be lost forever as more and more of the runemasters take their final rest  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability Scrounge to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability Scrounge to create&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters Blessing: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized. Buying additional animals after the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost &lt;/del&gt;1 exp. The Gangrel must use some of the animals blood to assume the form.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters Blessing: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized. Buying additional animals after the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;costs &lt;/ins&gt;1 exp. The Gangrel must use some of the animals blood to assume the form.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 2: Mark of the guilty: This Rune is carved into an unconscious being&amp;#039;s flesh. From then on all Gangrel receive a sense of unease and fear when interacting with the target.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 2: Mark of the guilty: This Rune is carved into an unconscious being&amp;#039;s flesh. From then on all Gangrel receive a sense of unease and fear when interacting with the target.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 3: Sign of the Wolf: This rune is carved into the caster’s hand. The caster’s hand moves faster granting him 1 additional trait of equipment bonus when using his razor claws.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 3: Sign of the Wolf: This rune is carved into the caster’s hand. The caster’s hand moves faster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;granting him 1 additional trait of equipment bonus when using his razor claws.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 4: Brand of Surtr: This rune is carved into a weapon. The weapon has one of its levels of damage converted to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ag &lt;/del&gt;and is always hot to the touch.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 4: Brand of Surtr: This rune is carved into a weapon. The weapon has one of its levels of damage converted to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;agg, &lt;/ins&gt;and is always hot to the touch.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 5: Wisdom Comes at a Price: The caster ritually prepares an iron orb and inscribes it with the ward. He must then pull his eye forth from his skull and place the heated molten orb &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the socket (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rotshrek &lt;/del&gt;test dif 5) The Gangrel permanently takes a -2 on ranged attacks but gains a 6th retest in both Survival and Investigation. Most Gangrel wear an eye patch to cover the glowing rune where their eye used to be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 5: Wisdom Comes at a Price: The caster ritually prepares an iron orb and inscribes it with the ward. He must then pull his eye forth from his skull and place the heated molten orb &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;the socket (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rötshreck &lt;/ins&gt;test dif 5) The Gangrel permanently takes a -2 on ranged attacks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;but gains a 6th retest in both Survival and Investigation. Most Gangrel wear an eye patch to cover the glowing rune where their eye used to be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Brirelan</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=867&amp;oldid=prev</id>
		<title>Gaelmuji at 07:45, 11 June 2021</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=867&amp;oldid=prev"/>
		<updated>2021-06-11T07:45:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:45, 11 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel runic magic is extremely rare even among the Gangrel. Most Gangrel have never heard of such a thing and if they have they certainly aren’t talking about it to those who aren’t of the blood. In recent nights Elder Gangrel have become “ slightly” more communicative about this style of magic with those of younger blood because they are afraid the art may be lost forever as more and more of the runemasters take their final rest  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel runic magic is extremely rare even among the Gangrel. Most Gangrel have never heard of such a thing and if they have they certainly aren’t talking about it to those who aren’t of the blood. In recent nights Elder Gangrel have become “ slightly” more communicative about this style of magic with those of younger blood because they are afraid the art may be lost forever as more and more of the runemasters take their final rest  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices, being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Craft: Rune &lt;/del&gt;to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices, being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scrounge &lt;/ins&gt;to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters Blessing: the gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized. Buying additional animals after the first cost 1 exp. The Gangrel must use some of the animals blood to assume the form.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters Blessing: the gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized. Buying additional animals after the first cost 1 exp. The Gangrel must use some of the animals blood to assume the form.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gaelmuji</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=464&amp;oldid=prev</id>
		<title>Stasker at 19:53, 27 August 2020</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=464&amp;oldid=prev"/>
		<updated>2020-08-27T19:53:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:53, 27 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &amp;#039;&amp;#039;&amp;#039;Gangrel Runes&amp;#039;&amp;#039;&amp;#039; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level x 3 in exp. 3 freebies per.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level x 3 in exp. 3 freebies per.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices, being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability Craft: Rune to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gangrel Rune Magic is the combination of Norse and Native american pagan practices, being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability Craft: Rune to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessing&lt;/del&gt;: the gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1: Shifters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blessing&lt;/ins&gt;: the gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Buying additional animals after the first cost 1 exp. The Gangrel must use some of the animals blood to assume the form&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 2: Mark of the guilty: This Rune is carved into an unconscious being&amp;#039;s flesh. From then on all Gangrel receive a sense of unease and fear when interacting with the target.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 2: Mark of the guilty: This Rune is carved into an unconscious being&amp;#039;s flesh. From then on all Gangrel receive a sense of unease and fear when interacting with the target.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stasker</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=463&amp;oldid=prev</id>
		<title>Stasker: Created page with &quot; &#039;&#039;&#039;Gangrel Runes&#039;&#039;&#039;   Level x 3 in exp. 3 freebies per.   Gangrel runic magic is extremely rare even among the Gangrel. Most Gangrel have never heard of such a thing and if t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Gangrel_Runes&amp;diff=463&amp;oldid=prev"/>
		<updated>2020-08-27T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039;Gangrel Runes&amp;#039;&amp;#039;&amp;#039;   Level x 3 in exp. 3 freebies per.   Gangrel runic magic is extremely rare even among the Gangrel. Most Gangrel have never heard of such a thing and if t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;#039;&amp;#039;&amp;#039;Gangrel Runes&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Level x 3 in exp. 3 freebies per. &lt;br /&gt;
&lt;br /&gt;
Gangrel runic magic is extremely rare even among the Gangrel. Most Gangrel have never heard of such a thing and if they have they certainly aren’t talking about it to those who aren’t of the blood. In recent nights Elder Gangrel have become “ slightly” more communicative about this style of magic with those of younger blood because they are afraid the art may be lost forever as more and more of the runemasters take their final rest &lt;br /&gt;
&lt;br /&gt;
Gangrel Rune Magic is the combination of Norse and Native american pagan practices, being combined with kindred Vitae to produce powerful effects. Gangrel runes require the ability Craft: Rune to create and also the quality of runes a Gangrel can create are linked to his mastery of Protean. Gangrel Runes are treated as rituals. Difficulty to cast them is equal to their rating. &lt;br /&gt;
&lt;br /&gt;
Level 1: Shifters blessing: the gangrel gets a tattoo of an animal somewhere on his body. From then on he can assume the form of that animal with protean 4. Animals must be roughly Dog or Bat sized. &lt;br /&gt;
&lt;br /&gt;
Level 2: Mark of the guilty: This Rune is carved into an unconscious being&amp;#039;s flesh. From then on all Gangrel receive a sense of unease and fear when interacting with the target.   &lt;br /&gt;
&lt;br /&gt;
Level 3: Sign of the Wolf: This rune is carved into the caster’s hand. The caster’s hand moves faster granting him 1 additional trait of equipment bonus when using his razor claws. &lt;br /&gt;
&lt;br /&gt;
Level 4: Brand of Surtr: This rune is carved into a weapon. The weapon has one of its levels of damage converted to ag and is always hot to the touch. &lt;br /&gt;
&lt;br /&gt;
Level 5: Wisdom Comes at a Price: The caster ritually prepares an iron orb and inscribes it with the ward. He must then pull his eye forth from his skull and place the heated molten orb in the socket (Rotshrek test dif 5) The Gangrel permanently takes a -2 on ranged attacks but gains a 6th retest in both Survival and Investigation. Most Gangrel wear an eye patch to cover the glowing rune where their eye used to be.&lt;/div&gt;</summary>
		<author><name>Stasker</name></author>
		
	</entry>
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