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	<id>https://www.edencallinglarp.com/index.php?action=history&amp;feed=atom&amp;title=Blood_Venom</id>
	<title>Blood Venom - Revision history</title>
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	<updated>2026-04-04T08:55:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Blood_Venom&amp;diff=695&amp;oldid=prev</id>
		<title>Stasker at 21:32, 14 March 2021</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Blood_Venom&amp;diff=695&amp;oldid=prev"/>
		<updated>2021-03-14T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:32, 14 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1 Scorpion&amp;#039;s Touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level 1 Scorpion&amp;#039;s Touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can weaken their victim, then coating weapons with this vile substance to debilitate their foes. Caster spends a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blood&lt;/del&gt;, which seeps out of their hands and can be used to coat a weapon. It can coat a large weapon for one strike, a medium weapon for 2 strikes and a small weapon for 3 strikes. A strike is used up whether or not the weapon user hits his target. If a weapon so coated successfully hits a target (it need not draw blood) the victim takes a -1 penalty to all physical actions. This penalty does not stack with subsequent uses. This penalty lasts for one scene or an hour whichever comes first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can weaken their victim, then coating weapons with this vile substance to debilitate their foes. Caster spends a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gnosis&lt;/ins&gt;, which seeps out of their hands and can be used to coat a weapon. It can coat a large weapon for one strike, a medium weapon for 2 strikes and a small weapon for 3 strikes. A strike is used up whether or not the weapon user hits his target. If a weapon so coated successfully hits a target (it need not draw blood) the victim takes a -1 penalty to all physical actions. This penalty does not stack with subsequent uses. This penalty lasts for one scene or an hour whichever comes first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 2 Dagon&amp;#039;s Call&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a touch you can infect your victims with a small bit of your blood, calling upon it at a later time to burst forth from your victims, damaging their physical form. The caster must successfully touch the bare flesh of their victim. This often requires a physical challenge. this always requires a physical challenge in combat. When they do so they can spend a number of Willpower and a number of points of blood up to their generational limit to cause their blood to seep from their body into their target. The target gets an awareness challenge to tell if something is up. The blood entering their system in this manner does not cause a blood bond. At any point in the next hour the Caster may call for each pair of blood and will spent to detonate, 3 blood and 3 will is 3 challenges not six, a blood must be spent with each will. The caster&amp;#039;s blood bursts forth from the target doing a level of aggravated damage upon detonation. Each detonation counts as a separate attack and is soakable with fortitude. nothing in particular happens to the victim&amp;#039;s blood. Causing the blood to explode takes up an action for each blood detonated. The caster need not be anywhere near the target at time of detonation. The effect ends and the blood evaporates at dawn. This power may be used multiple times on the same target.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;Baal&amp;#039;s Caress&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;Baal&amp;#039;s Caress&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power functions much like Scorpion&amp;#039;s Touch, except instead of applying a penalty the weapon does an additional level of aggravated damage. Additional applications of this power on a single weapon will cause it to last longer (for more strikes) but the extra levels of damage do not stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power functions much like Scorpion&amp;#039;s Touch, except instead of applying a penalty the weapon does an additional level of aggravated damage. Additional applications of this power on a single weapon will cause it to last longer (for more strikes) but the extra levels of damage do not stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;Taste of Death&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;Taste of Death&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Surprise and misdirection, two weapons in the arsenal of the assassin, and Taste of Death embrace both in dramatic fashion. The caster spends a point of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blood &lt;/del&gt;to fill their mouths with acid spit that does a level of aggravated damage to a single target when spat. Spitting on someone is an Athletics challenge. The blood may be held in the mouth for a full round before it evaporates. This &amp;#039;weapon&amp;#039; has the mass trauma tag if the caster wishes to spend an extra athletics retest upon a successful strike they may do an additional level of aggravated damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Surprise and misdirection, two weapons in the arsenal of the assassin, and Taste of Death embrace both in dramatic fashion. The caster spends a point of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gnosis &lt;/ins&gt;to fill their mouths with acid spit that does a level of aggravated damage to a single target when spat. Spitting on someone is an Athletics challenge. The blood may be held in the mouth for a full round before it evaporates. This &amp;#039;weapon&amp;#039; has the mass trauma tag if the caster wishes to spend an extra athletics retest upon a successful strike they may do an additional level of aggravated damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stasker</name></author>
		
	</entry>
	<entry>
		<id>https://www.edencallinglarp.com/index.php?title=Blood_Venom&amp;diff=609&amp;oldid=prev</id>
		<title>Stasker: Created page with &quot;Level 1 Scorpion&#039;s Touch Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.edencallinglarp.com/index.php?title=Blood_Venom&amp;diff=609&amp;oldid=prev"/>
		<updated>2020-10-21T19:19:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Level 1 Scorpion&amp;#039;s Touch Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Level 1 Scorpion&amp;#039;s Touch&lt;br /&gt;
Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can weaken their victim, then coating weapons with this vile substance to debilitate their foes. Caster spends a blood, which seeps out of their hands and can be used to coat a weapon. It can coat a large weapon for one strike, a medium weapon for 2 strikes and a small weapon for 3 strikes. A strike is used up whether or not the weapon user hits his target. If a weapon so coated successfully hits a target (it need not draw blood) the victim takes a -1 penalty to all physical actions. This penalty does not stack with subsequent uses. This penalty lasts for one scene or an hour whichever comes first.&lt;br /&gt;
&lt;br /&gt;
Level 2 Dagon&amp;#039;s Call&lt;br /&gt;
With a touch you can infect your victims with a small bit of your blood, calling upon it at a later time to burst forth from your victims, damaging their physical form. The caster must successfully touch the bare flesh of their victim. This often requires a physical challenge. this always requires a physical challenge in combat. When they do so they can spend a number of Willpower and a number of points of blood up to their generational limit to cause their blood to seep from their body into their target. The target gets an awareness challenge to tell if something is up. The blood entering their system in this manner does not cause a blood bond. At any point in the next hour the Caster may call for each pair of blood and will spent to detonate, 3 blood and 3 will is 3 challenges not six, a blood must be spent with each will. The caster&amp;#039;s blood bursts forth from the target doing a level of aggravated damage upon detonation. Each detonation counts as a separate attack and is soakable with fortitude. nothing in particular happens to the victim&amp;#039;s blood. Causing the blood to explode takes up an action for each blood detonated. The caster need not be anywhere near the target at time of detonation. The effect ends and the blood evaporates at dawn. This power may be used multiple times on the same target.&lt;br /&gt;
&lt;br /&gt;
Level 3 Baal&amp;#039;s Caress&lt;br /&gt;
This power functions much like Scorpion&amp;#039;s Touch, except instead of applying a penalty the weapon does an additional level of aggravated damage. Additional applications of this power on a single weapon will cause it to last longer (for more strikes) but the extra levels of damage do not stack.&lt;br /&gt;
&lt;br /&gt;
Level 4 Taste of Death&lt;br /&gt;
Surprise and misdirection, two weapons in the arsenal of the assassin, and Taste of Death embrace both in dramatic fashion. The caster spends a point of blood to fill their mouths with acid spit that does a level of aggravated damage to a single target when spat. Spitting on someone is an Athletics challenge. The blood may be held in the mouth for a full round before it evaporates. This &amp;#039;weapon&amp;#039; has the mass trauma tag if the caster wishes to spend an extra athletics retest upon a successful strike they may do an additional level of aggravated damage.&lt;/div&gt;</summary>
		<author><name>Stasker</name></author>
		
	</entry>
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